5/26/2023 0 Comments Independent games for mac![]() ![]() I'd bet that porting games that survived the transition to Catalina (and many, many did not) will be pretty easy. I guess if I had to bet, I'd bet that if anybody actually uses hand tweaked assembler, it would be the people who develop engines (like Unity or Unreal), and that most developers are using higher level tools. In fact, I'd bet the transition to ARM will be easier than the transition to Catalina (I still haven't upgraded to Catalina because I'm not ready to give up some older games) Stated differently - to what extent do game developers use languages and APIs that are high-level enough that porting will be easy, versus using hand tweaked x86 assembler that would make porting hard? At the start of the game, you pick one out of six characters, go through a brief customization process, and are then allowed to begin your journey through the game’s world. ![]() But is that true? And how easy/hard is it to port the engines? Some are already on iOS, but how much does that help? Path of Exile feels like an old-school, top-down action RPG game and is often seen as a spiritual successor to Diablo 2. I could imagine that once popular game engines are ported, it might be relatively easy to port the games that use those engines. I'd love to hear from game developers regarding the potential ease or difficulty of porting games from Intel to ARM.
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